Commando
A downloadable game for Windows
Commando is in development.
Commando will be a multi-player third-person shooter with a fun, toony, style; a class and team based dynamic; powerful and varied abilities and equipment; and an array of vehicles. Choose your class, choose your loadout, go to battle and fight for control of objectives to win the war!
Commando v0.3.0 Dos and Donts/Known Issues
- When quitting a server, always use the Disconnect button, DO NOT ALT F4 YOUR APPLICATION.
- We have limited space for servers and such so we apologise if they are full.
- Because of that limited space, max players on servers is also low.
- There is a known Error with vehicles "exploding" out of position when a client gets out
Please report any bugs or issues found when you play!
Updated | 16 hours ago |
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Clansoft |
Genre | Shooter |
Tags | 3D, battlefield-heroes, Multiplayer, PvP, Team-Based, Third Person, War, world-war-2, ww2 |
Average session | A few seconds |
Download
Download
Commando v0.3.0.zip 64 MB
Install instructions
- Download the Zip file.
- Extract into a folder of your choice.
- Run the Commando.exe. Windows may serve a warning, this can be ignored by clicking "More Info" and then "Run Anyway".
- Sometime in the future we will replace this with a simple Windows Installer.
Development log
- THE RETURN OF TANKS16 hours ago
- Multiplayer, now with a Map7 days ago
- FIRST PLAYABLE MULTIPLAYER14 days ago
- DevLog 13 - Multiplayer Progress21 days ago
- DevLog 12 - Multiplayer Issues29 days ago
- DevLog 11 - Multiplayer Progress35 days ago
- DevLog 10 - Multiplayer System42 days ago
- Vehicles, Passengers, Settings and More!49 days ago
Comments
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Some kind person made a comment over the weekend, which spookily, seems to have disappeared. In answer to the observations:
1. Yes, the proof of concept (POC) multiplayer early Alpha release, v0.2.0, is a simple playground rather than detailed maps that will appear in the published game. The next version, v0.2.1, will be more representative of the forthcoming game.
2. And again yes, schoolboy error, the diagonal movement did (we have just fixed it) use the wrong distance calculation.
So whoever made the comment - useful, much appreciated.