DevLog 3
Commando » Devlog
Lots of progress this week!
We've decided on a name for the game: "Commando"!
Also we've introduced Shotguns and Knives for each faction.
We've named each of the classes now and along with that, we've also made a bunch of abilities for the individual classes to use. Almost too much to show, but a demonstration video will come soon!
The classes and their abilities are:
Heavy
- Shield. Protect your allies with a shield that blocks projectiles.
- Hustle. Increase you and your nearby allies run speed.
- Bazooka. Launch an explosive projectile that deals massive damage.
- Overdrive. Increase your accuracy and rate of fire. Focus your fire.
- Swallow. Destroy nearby explosives, healing a bit for each one.
Fighter
- Heal. Instantly heal yourself and nearby allies for a good chunk.
- Repel. Push away enemies and explosives.
- Incendiaries. Set your enemies on fire with your bullets.
- Cluster. Throw a bouquet of grenades.
- Reveal. Expose any hidden enemies nearby.
Marksman
- Hide. Become invisible.
- Boost. Increase your own speed.
- Paint. Reveal an enemy and mark them for all to see.
- Pierce. Increase your damage.
- Leach. Coat your blade with poison that steals your enemy's health.
Get Commando
Commando
Online PvP FPS, inspired by Battlefield Heroes, set in WWII.
Status | In development |
Author | Clansoft |
Genre | Shooter |
Tags | 3D, battlefield-heroes, Multiplayer, PvP, Team-Based, Third Person, War, world-war-2, ww2 |
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- DevLog 13 - Multiplayer Progress44 days ago
- DevLog 12 - Multiplayer Issues51 days ago
- DevLog 11 - Multiplayer Progress58 days ago
- DevLog 10 - Multiplayer System65 days ago
- Vehicles, Passengers, Settings and More!72 days ago
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