DevLog 11 - Multiplayer Progress
Commando » Devlog
Some more progress with the Multiplayer this week. We've got shoot'n' and kill'n' working and a system for picking and choosing your team, class and weapons (again). Also changed how damage numbers look, again.
We've also made a start on getting the Abilities working on Multiplayer, here you can see the Shield in use by that Red Heavy.
Progress is slow but steady on the Multiplayer. It's a whole new way of thinking for us who've only made single player things before.
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Commando
Online PvP FPS, inspired by Battlefield Heroes, set in WWII.
Status | In development |
Author | Clansoft |
Genre | Shooter |
Tags | 3D, battlefield-heroes, Multiplayer, PvP, Team-Based, Third Person, War, world-war-2, ww2 |
More posts
- Map Updates and Incoming Big Changes5 days ago
- THE RETURN OF TANKS12 days ago
- Multiplayer, now with a Map19 days ago
- FIRST PLAYABLE MULTIPLAYER26 days ago
- DevLog 13 - Multiplayer Progress33 days ago
- DevLog 12 - Multiplayer Issues41 days ago
- DevLog 10 - Multiplayer System54 days ago
- Vehicles, Passengers, Settings and More!61 days ago
- Character Creation!69 days ago
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