DevLog 11 - Multiplayer Progress
Commando » Devlog
Some more progress with the Multiplayer this week. We've got shoot'n' and kill'n' working and a system for picking and choosing your team, class and weapons (again). Also changed how damage numbers look, again.
We've also made a start on getting the Abilities working on Multiplayer, here you can see the Shield in use by that Red Heavy.
Progress is slow but steady on the Multiplayer. It's a whole new way of thinking for us who've only made single player things before.
Commando
Online PvP FPS, inspired by Battlefield Heroes, set in WWII.
Status | In development |
Author | Clansoft |
Genre | Shooter |
Tags | 3D, battlefield-heroes, Multiplayer, PvP, Team-Based, Third Person, War, world-war-2, ww2 |
More posts
- NOW AVAILABLE FOR PURCHASE ON STEAMJun 21, 2024
- NOW ON STEAMJun 07, 2024
- Progress on a new MapMay 31, 2024
- Teaser and Planes ProgressMay 24, 2024
- The Return of Jeeps and other updatesMay 17, 2024
- Map Updates and Incoming Big ChangesMay 03, 2024
- THE RETURN OF TANKSApr 26, 2024
- Multiplayer, now with a MapApr 19, 2024
- FIRST PLAYABLE MULTIPLAYERApr 12, 2024
- DevLog 13 - Multiplayer ProgressApr 05, 2024
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